Showing posts with label blurred reality. Show all posts
Showing posts with label blurred reality. Show all posts

The Complexity of Reality

What reality do we live in? That’s a hard question to answer, because often people aren’t sure. This is, however, a question worth asking, because there are growing numbers of sophisticated cyber-influence campaigns that are being directed at our brains by all kinds of different special interest groups for the purpose of influencing our perceived reality.

Reality is complex. There are many different definitions for it, but most are similar to, “The state of things as they exist, not some imagined state.” Herein lies the challenge with reality. All of us interpret what we see differently. The same for all our senses. What tastes good to me might be revolting to you. The same exact item is labeled in our minds differently giving us two distinct realities.

Our senses also aren’t always capable of showing us what exists. Try to imagine reddish green — something that is somewhat like red and somewhat like green. Or, instead, try to picture yellowish blue. Humans can’t do it. Even though those colors exist, these “forbidden colors” are made up of hues whose light frequencies automatically cancel each other out in the human eye.

The dog whistle is another example. The frequency of the sound is in the ultrasonic range, which can be heard by dogs and other animals, but not by humans. Just because we humans can’t hear it, doesn’t mean it isn’t real.

There are technologies and platforms available today, and many more being developed for the next generation of the internet, web 3.0 or metaverse, that can deliver intense and immersive 3D experiences that will potentially offer up a wide range of different sensory experiences that will look real. It’s important, as we navigate these alternative realities, that we educate ourselves on how they work on our brains and our interpretation of realities.

We have all seen videos of people wearing 3D headsets playing video games and stumbling into furniture and running into walls. The alternate reality presented by the game collided with the physical reality of their living rooms. These immersive experiences, at least temporarily, created an alternate reality that made people act strangely and put themselves in harm’s way. Choosing and protecting your own reality is more than fun and games. It can have serious real-world consequences.

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Kevin Benedict
Partner | Futurist at TCS
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***Full Disclosure: These are my personal opinions. No company is silly enough to claim them. I work with and have worked with many of the companies mentioned in my articles.

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